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Murphy was a Grunt.


Lustalbert

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Murphy's Laws of Combat

 

· You are not Superman.

 

· Recoilless rifles aren't.

 

· Suppressive fire won't.

 

· If it's stupid, but works, it's not stupid.

 

· Don't look conspicuous. It draws fire.

 

· Never draw fire. It makes everyone around you nervous.

 

· When in doubt, empty the magazine.

 

· Never share a foxhole with anyone braver than you.

 

· Always keep in mind that your weapon was made by the lowest bidder.

 

· If your attack is going well, it's an ambush.

 

· If you can't remember . . . the claymore is probably pointed at you.

 

· All five second grenade fuses are three seconds.

 

· Try to look unimportant. The enemy may be low on ammo.

 

· If you are forward of your position the artillery will be short.

 

· The enemy diversion you're ignoring is the main attack.

 

· The easy way is always mined.

 

· The important things are always simple.

 

· The simple things are always hard.

 

· When you have secured an area, don't forget to tell the enemy.

 

· Incoming fire has the right of way.

 

· No combat ready unit has ever passed inspection.

 

· No inspection ready unit has ever passed combat.

 

· Teamwork is essential. It gives the enemy other people to shoot at.

 

· If the enemy is in range, so are you.

 

· Friendly fire isn't.

 

· Anything you can do can get you shot ... including doing nothing.

 

· Make it too tough for the enemy to get in ... and you can't get out.

 

· Tracers work both ways.

 

· The only thing more accurate than incoming enemy fire is incoming friendly fire.

 

· Radios will fail as soon as you need something desperately.

 

· When both sides are convinced they are about to lose . . . they are both right.

 

· Professionals are predictable, but the world is full of amateurs.

 

· All weather close support doesn't work in bad weather.

 

· The bursting radius of a grenade is always one foot greater than your jumping range.

 

· The only terrain that is truly controlled is the terrain upon which you're standing.

 

· The law of the bayonet says the man with the bullet wins.

 

· REMFs are everywhere.

 

· The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.

 

· Remember, your weapons and equipment were made by the lowest bidder

 

· Precision bombing is normally accurate within plus/minus one mile.

 

· Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.

 

· Murphy was an 11 Bravo

 

· Perfect plans aren't.

 

· The easy way generally gets you killed.

 

· The side with the fanciest uniforms losses.

 

· Armored vehicles are bullet magnets; a moving foxhole that attracts attention.

 

· If you are short of everything except enemy, you're in combat.

 

· No plan survives the first few seconds of combat.

 

· Ammo is cheap; your life isn't.

 

· It's easier to expend material in combat than to fill out the forms for Graves Registration.

 

· If you can't see the enemy, they still may be able to see you.

 

· Final protective fire doesn't.

 

· You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.

 

. If 2 items are required to be together to work, they can not be packaged together or shipped together.

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